<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>NULL EDEN — DevLog</title><link>https://nulleden.deadsue.art/devlog/</link><description>Updates, breakdowns and notes from the making of NULL EDEN.</description><language>en</language><atom:link href="https://nulleden.deadsue.art/devlog/rss.xml" rel="self" type="application/rss+xml"/><item><title>Hello, NULL EDEN</title><link>https://nulleden.deadsue.art/devlog/2026-10-29-hello-null-eden/</link><guid>https://nulleden.deadsue.art/devlog/2026-10-29-hello-null-eden/</guid><description>The official site is live. What NULL EDEN is, where it stands today and what you will find in this journal.</description><pubDate>Thu, 29 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Porcelain, copper, camellia</title><link>https://nulleden.deadsue.art/devlog/2026-10-29-porcelain-copper-camellia/</link><guid>https://nulleden.deadsue.art/devlog/2026-10-29-porcelain-copper-camellia/</guid><description>Three materials that define the look of NULL EDEN, and the rules that keep them readable in combat.</description><pubDate>Thu, 29 Oct 2026 00:00:00 GMT</pubDate></item></channel></rss>